This project was about creating a Maya Node doing the cloth simulation, a maya command to set up the cloth, and a MEL interface to set the details of the simulation.
- Different solvers (Euler, Midpoint, RK4, Verlet)
- Mass-spring network or contraints
- Collision with basic primitives
- Cloth generated for arbitrary meshes
- Animated wind force, gravity, constants, damp-spring, viscous drag
Report: MathieuSanchez-PAN-2010





